AoeStats
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MegaRandom

511183746Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 60m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1107
+14
🇺🇸 Mongols · United States
1085
+21
🇨🇴 Poles · Colombia
1059
+16
vs
🇧🇷 Italians · Brazil
1086
-16
🇧🇷 Danes · Brazil
1050
-15
🇧🇷 Varangians · Brazil
1029
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,193 10:35 14:05 34:47 ⛏ Fast Castle
37 2,250 10:35 22:47 38:53 ⚔ Scout Rush
33 1,958 11:00 18:28 38:12 ⛏ Fast Castle
30 1,827 11:41 16:17 41:47 ⛏ Fast Castle
15 916 13:21 19:04 — ⛏ Fast Castle
14 816 12:06 17:03 36:46 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
66,565 15,746 4,770 850 87,931 114,463
40,335 20,397 19,470 2,660 82,862 86,881
15,450 22,420 23,525 1,500 62,895 81,846
20,170 18,708 13,590 2,250 54,718 63,426
18,575 20,723 8,395 3,775 51,468 52,585
10,365 10,178 1,250 2,725 24,518 26,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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