AoeStats
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Arena

511176647Analyzed
3v3 RM · 8d ago on Oct 4, 2026· 41m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1170
+11
🇺🇸 Malians · United States
1166
+12
🇨🇳 Huns · China
1136
+13
vs
🇧🇷 Britons · Brazil
1099
-13
🇧🇷 Sicilians · Brazil
1062
-12
🇧🇷 Varangians · Brazil
1040
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,489 11:11 15:57 30:00 ⛏ Fast Castle
33 1,384 13:02 17:12 28:39 ⛏ Fast Castle
32 1,306 11:47 16:33 — ⛏ Fast Castle
24 1,002 11:11 14:47 32:43 ⛏ Fast Castle
21 867 11:33 18:04 30:18 ⛏ Fast Castle
17 701 12:00 19:48 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 9,973 11,535 2,350 48,658 51,613
20,180 8,700 11,480 850 41,210 46,142
17,530 11,160 7,785 2,500 38,975 46,562
18,770 11,175 6,385 2,390 38,720 42,539
11,580 8,555 3,395 1,900 25,430 25,917
9,535 9,646 2,050 2,545 23,776 24,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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