AoeStats
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Lombardia

509782729Analyzed
2v2 RM · 22d ago on Sep 28, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1102
+14
🇨🇴 Varangians · Colombia
1067
+15
vs
🇧🇷 Slavs · Brazil
1059
-15
🇧🇷 Wu · Brazil
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,749 10:32 16:07 34:14 ⛏ Fast Castle
33 1,499 11:23 16:00 38:42 ⛏ Fast Castle
24 1,078 9:43 21:26 37:26 ⚔ Scout Rush
20 917 12:29 20:29 39:45

Resources

Player Food Wood Gold Stone Spent Collected
21,375 10,871 8,800 2,330 43,376 48,977
17,835 15,238 8,935 1,255 43,263 48,782
20,120 10,165 9,370 2,150 41,805 48,057
10,785 9,493 2,185 4,200 26,663 30,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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