AoeStats
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Lombardia

509775992Analyzed
2v2 RM · 19d ago on Sep 28, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1014
+18
🇦🇷 Bengalis · Argentina
969
+20
vs
🇧🇷 Britons · Brazil
1078
-19
🇧🇷 Wu · Brazil
1053
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,774 11:31 18:31 36:09 ⛏ Fast Castle
21 1,056 12:41 16:21 31:38 ⛏ Fast Castle
21 1,073 10:06 18:52 47:08 ⛏ Fast Castle
12 615 12:03 17:43 41:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,310 22,984 20,060 3,000 71,354 76,918
24,795 14,755 13,305 3,850 56,705 63,488
19,750 11,168 9,970 950 41,838 50,085
6,775 5,423 2,680 300 15,178 16,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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