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Lombardia

509769409Analyzed
2v2 RM · 19d ago on Sep 28, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1125
+14
🇦🇷 Japanese · Argentina
1102
+15
vs
🇧🇷 Romans · Brazil
1093
-15
🇧🇷 Bengalis · Brazil
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,191 10:18 21:25 41:07 ⚔ Archer Rush
39 1,880 10:42 16:02 43:02 ⛏ Fast Castle
26 1,225 9:21 18:22 35:06 ⛏ Fast Castle
22 1,047 11:04 18:26 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,585 19,607 9,575 1,600 48,367 52,268
15,810 16,254 12,105 2,295 46,464 52,135
15,775 10,491 9,370 1,530 37,166 45,764
9,905 10,884 3,470 3,525 27,784 29,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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