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Nomad

511337091Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 47m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1176
+14
🇪🇸 Saxons · Spain
1169
+14
🇺🇸 Mongols · United States
1150
+15
🇨🇳 Chinese · China
1098
+17
vs
🇹🇷 Shu · Türkiye
1174
-17
🇭🇰 Spanish · Hong Kong SAR China
1141
-16
🇭🇰 Romans · Hong Kong SAR China
1094
-14
🇭🇰 Varangians · Hong Kong SAR China
1088
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,645 14:21 25:48 46:11 ⛏ Fish Boom FC
34 1,628 13:16 17:24 — ⛏ Fish Boom FC
28 1,332 13:34 17:55 37:54 ⛏ Fast Castle
27 1,306 13:36 20:56 37:45 ⛏ Fish Boom FC
26 1,225 13:09 23:10 47:18 ⚔ Fish Boom into Scouts
23 1,096 15:23 20:19 30:28 ⛏ Fish Boom FC
23 1,095 14:59 18:58 43:51 ⛏ Fast Castle
18 878 14:14 24:51 42:15 ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,420 27,425 13,030 4,880 60,755 63,943
23,490 18,613 9,860 4,300 56,263 59,290
19,810 19,000 7,830 1,605 48,245 50,266
15,380 12,420 8,345 2,360 38,505 41,818
12,560 12,913 6,605 2,250 34,328 35,156
13,670 8,113 3,120 5,215 30,118 31,134
9,300 15,085 3,765 490 28,640 35,333
6,800 4,451 1,090 2,350 14,691 17,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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