AoeStats
← Mike_raft

Black Forest

513822210Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 51m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1473
+15
🇬🇧 Ethiopians · United Kingdom
1473
+15
🇳🇱 Mongols · Netherlands
1411
+18
🇺🇸 Lithuanians · United States
1388
+19
vs
🇧🇪 Hindustanis · Belgium
1516
-19
🇻🇳 Cumans · Vietnam
1453
-17
🇫🇷 Saracens · France
1441
-16
🇻🇳 Saxons · Vietnam
1409
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,683 14:01 18:53 44:32 ⚔ Skirmisher Rush
52 2,659 13:21 21:36 35:14 ⚔ Archer Rush
49 2,517 12:37 17:32 39:10 ⛏ Fish Boom FC
45 2,286 9:19 20:25 36:54 ⚔ Scouts into Fish Boom
41 2,086 10:40 14:23 36:00 ⛏ Fast Castle
41 2,087 14:19 22:12 35:44 ⛏ Fish Boom FC
33 1,677 10:21 23:21 39:43 ⛏ Fish Boom FC
30 1,545 11:15 15:02 28:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,220 31,662 18,235 4,850 81,967 99,498
39,800 24,880 12,815 2,150 79,645 97,919
30,620 23,520 19,210 3,500 76,850 92,295
34,965 24,383 11,170 2,650 73,168 77,231
19,025 25,862 17,345 4,875 67,107 79,782
31,140 13,250 12,845 850 58,085 68,326
14,105 16,363 14,065 650 45,183 49,807
14,250 13,528 6,600 1,095 35,473 35,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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