AoeStats
← Mike_raft

Coastal Forest

511544052Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1529
+14
🇨🇳 Magyars · China
1488
+15
🇨🇳 Saracens · China
1472
+16
🇷🇺 Cumans · Russia
1434
+19
vs
🇺🇸 Japanese · United States
1480
-16
🇬🇧 Magyars · United Kingdom
1473
-16
🇷🇺 Danes · Russia
1472
-16
🇬🇧 Koreans · United Kingdom
1471
-16
Player eAPM Actions Feudal Castle Imperial Opening
124 6,519 8:56 23:19 39:05 ⚔ Scout Rush
65 3,410 9:21 25:04 39:03 ⚔ Archer Rush
62 3,291 9:09 18:07 35:58 ⚔ Scout Rush
61 3,192 11:09 14:49 32:15 ⛏ Fish Boom into Galleys FC
52 2,726 8:42 29:49 45:11 ⚔ Archer Rush
51 2,703 9:02 21:25 38:46 ⚔ Scout Rush
34 1,803 10:16 19:18 38:34 ⛏ Fish Boom into Fire Galleys FC
34 1,796 9:44 21:33 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,425 29,585 34,930 6,970 136,910 137,267
26,615 33,820 11,900 4,545 76,880 92,369
28,185 23,325 20,920 2,825 75,255 82,645
36,620 24,583 9,810 850 71,863 72,468
35,840 15,933 15,740 1,640 69,153 82,582
20,665 22,150 11,985 2,040 56,840 58,498
13,905 17,426 13,820 1,710 46,861 55,951
15,455 14,090 9,270 2,845 41,660 42,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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