AoeStats
← Mike_raft

Black Forest

511528850Analyzed
4v4 RM · 7d ago on Oct 5, 2026· 126m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1440
+17
🇹🇼 Britons · Taiwan
1439
+17
🇹🇼 Bengalis · Taiwan
1362
+20
🇹🇼 Spanish · Taiwan
1288
+24
vs
🇬🇧 Ethiopians · United Kingdom
1494
-21
🇬🇧 Cumans · United Kingdom
1492
-21
🇺🇸 Lithuanians · United States
1440
-19
🇮🇳 Bohemians · India
1390
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 6,769 12:10 16:52 39:45 ⚔ FC into Archers
53 6,721 11:07 14:53 36:58 ⛏ Fast Castle
45 5,731 11:33 16:07 32:59 ⛏ Fish Boom FC
41 5,119 10:47 17:04 30:32 ⛏ Fish Boom FC
33 4,135 11:26 16:13 35:11 ⛏ Fish Boom FC
32 4,049 11:31 17:10 29:31 ⛏ Fish Boom FC
32 4,020 8:50 21:13 36:39 ⚔ Archer Rush
29 3,664 10:21 22:00 33:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
169,730 59,860 107,465 12,110 349,165 402,530
134,550 146,588 31,730 9,245 322,113 359,356
122,645 78,990 89,520 3,610 294,765 355,950
112,130 110,925 41,690 1,695 266,440 345,956
170,235 32,923 62,215 200 265,573 367,970
115,115 76,634 59,060 485 251,294 269,170
42,910 97,155 64,250 1,410 205,725 311,203
66,045 82,678 39,240 11,055 199,018 252,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.