AoeStats
← Mike_raft

Black Forest

511408792Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1508
+16
🇬🇧 Ethiopians · United Kingdom
1491
+17
🇬🇧 Cumans · United Kingdom
1489
+17
🇵🇱 Goths · Poland
1484
+17
vs
🇺🇸 Teutons · United States
1554
-20
🇲🇽 Byzantines · Mexico
1527
-17
🇨🇴 Cumans · Colombia
1476
-15
🇺🇸 Danes · United States
1476
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,707 9:41 13:21 30:13 ⛏ Fast Castle
57 2,599 8:54 18:55 30:28 ⛏ Fast Castle
50 2,294 11:21 26:30 43:01 ⚔ Archer Rush
48 2,227 9:06 25:12 36:43 ⚔ Towers FC
40 1,857 11:17 15:04 26:10 ⛏ Fast Castle
40 1,826 8:52 19:10 33:57 ⚔ FC into Scouts
34 1,578 10:56 14:46 30:27 ⛏ Fast Castle
23 1,043 10:20 14:59 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,755 23,490 17,090 1,050 91,385 95,505
29,790 15,355 19,320 1,150 65,615 76,897
19,370 26,830 14,625 1,250 62,075 71,926
15,725 25,973 14,520 3,180 59,398 71,410
23,635 16,930 12,655 770 53,990 63,428
15,275 20,046 13,540 1,115 49,976 53,452
17,770 16,101 4,105 2,150 40,126 45,261
12,000 12,697 8,020 2,775 35,492 36,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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