AoeStats
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Black Forest

511405844Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 15m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1803
+6
🇦🇷 Mongols · Argentina
1574
+14
🇷🇺 Gurjaras · Russia
1488
+18
🇵🇪 Slavs · Peru
1463
+19
vs
🇲🇽 Mongols · Mexico
1607
-17
🇮🇳 Bohemians · India
1544
-14
🇬🇧 Ethiopians · United Kingdom
1504
-13
🇬🇧 Cumans · United Kingdom
1502
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 867 8:58 — —
45 703 11:08 15:38 — ⚔ FC into Archers
40 627 9:10 — —
38 598 8:36 — — ⚔ Scout Rush
36 569 10:57 14:35 — ⛏ Fast Castle
33 516 9:59 13:54 — ⛏ Fast Castle
28 439 7:40 — —
19 303 12:42 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 2,025 200 300 5,525 5,556
3,125 1,732 380 0 5,237 5,265
2,940 1,890 200 0 5,030 5,234
3,150 1,670 50 105 4,975 5,768
3,030 1,423 250 65 4,768 5,400
2,700 906 200 60 3,866 4,434
2,400 1,000 50 320 3,770 4,314
2,500 891 0 240 3,631 4,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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