AoeStats
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MegaRandom

511300422Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 17m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1556
+15
1555
+15
1538
+16
1498
+17
vs
🇹🇷 Saxons · Türkiye
1560
-17
🇪🇸 Lithuanians · Spain
1536
-16
🇬🇧 Franks · United Kingdom
1519
-15
🇬🇧 Japanese · United Kingdom
1517
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,052 8:59 — — ⚔ Scout Rush
56 976 8:40 — — ⚔ Scout Rush
52 909 9:39 — — ⚔ Scout Rush
51 888 10:00 — — ⚔ Scout Rush
49 854 9:50 — — ⚔ Archer Rush
45 777 8:18 — — ⚔ Archer Rush
42 737 9:02 — — ⚔ Archer Rush
41 707 9:07 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,225 2,559 150 0 6,934 6,969
4,310 2,390 50 0 6,750 7,090
4,080 2,167 150 0 6,397 6,519
3,545 2,452 50 0 6,047 6,251
2,450 2,550 1,045 0 6,045 6,048
3,080 1,910 910 0 5,900 6,802
2,375 2,340 1,180 0 5,895 6,510
2,600 1,905 865 130 5,500 5,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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