AoeStats
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Black Forest

511014830Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 35m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1494
+11
🇨🇭 Shu · Switzerland
1468
+12
🇬🇧 Ethiopians · United Kingdom
1461
+12
🇬🇧 Cumans · United Kingdom
1458
+12
vs
🇨🇳 Saracens · China
1434
-13
🇨🇳 Burgundians · China
1425
-14
🇨🇳 Japanese · China
1333
-10
1320
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 2,608 9:22 18:22 31:27 ⚔ M@A into Archers
53 1,871 9:25 20:37 34:57 ⚔ Scouts into Fish Boom
41 1,438 12:36 16:14 — ⛏ Fish Boom FC
39 1,361 10:55 14:32 29:34 ⛏ Fast Castle
39 1,369 9:27 22:24 31:23 ⚔ M@A into Archers
38 1,338 10:33 22:51 — ⚔ Archers into Skirms
34 1,205 9:48 22:15 — ⛏ Fish Boom FC
20 712 10:11 23:54 32:04 ⚔ Fish Boom into Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,735 12,645 5,725 100 33,205 40,548
15,820 9,680 6,390 1,150 33,040 38,788
11,460 10,190 6,430 345 28,425 31,129
12,070 9,015 4,020 1,500 26,605 29,748
9,585 8,805 3,305 1,635 23,330 28,365
7,475 7,657 6,130 1,370 22,632 23,889
8,230 8,267 1,690 1,450 19,637 22,256
4,650 4,625 1,165 570 11,010 11,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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