AoeStats
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Arena

511109936Analyzed
4v4 RM · 1mo ago on Oct 3, 2026· 56m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
894
+15
🇹🇷 Burgundians · Türkiye
891
+15
🇹🇷 Persians · Türkiye
891
+15
🇹🇷 Romans · Türkiye
863
+16
vs
🇺🇦 Bohemians · Ukraine
902
-16
🇹🇷 Huns · Türkiye
887
-15
🇺🇸 Saxons · United States
878
-16
🇧🇷 Spanish · Brazil
836
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,203 12:34 16:30 34:38 ⛏ Fast Castle
33 1,849 12:42 17:15 32:26 ⛏ Fast Castle
33 1,865 12:19 16:00 29:35 ⛏ Fast Castle
27 1,511 12:11 17:20 35:50 ⛏ Fast Castle
26 1,483 12:20 16:12 34:17 ⛏ Fast Castle
25 1,400 10:53 15:18 32:30 ⛏ Fast Castle
25 1,408 13:21 17:12 36:23 ⛏ Fast Castle
18 1,017 10:57 20:25 31:21 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
48,755 23,620 26,735 1,500 100,610 104,394
42,680 17,405 28,055 2,580 90,720 96,600
31,535 28,570 22,175 1,600 83,880 99,311
27,500 35,235 14,940 2,250 79,925 85,053
29,120 30,800 13,950 2,800 76,670 84,678
33,430 22,065 16,830 3,680 76,005 79,332
24,310 22,335 8,290 200 55,135 61,013
13,250 25,855 10,435 4,485 54,025 63,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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