AoeStats
← William Walace

Golden Pit

514436636Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 21m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1172
+14
🇦🇷 Saracens · Argentina
1161
+15
🇦🇷 Japanese · Argentina
1124
+16
🇦🇷 Magyars · Argentina
1016
+20
vs
🇦🇷 Ethiopians · Argentina
1152
-17
🇲🇽 Varangians · Mexico
1134
-17
🇺🇸 Burgundians · United States
1112
-16
🇳🇮 Khmer · Nicaragua
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 1,289 11:21 15:48 — ⛏ Fast Castle
43 909 10:17 — — ⚔ Archer Rush
40 849 10:08 — — ⚔ Archers into Skirms
35 750 9:36 — —
32 679 12:00 — — ⚔ Drush
28 599 11:50 18:59 — ⛏ Fast Castle
25 536 11:09 — — ⚔ Scout Rush
22 468 11:50 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,970 3,005 875 100 8,950 8,779
4,500 2,804 1,060 0 8,364 9,257
3,060 3,124 1,450 125 7,759 8,240
2,675 3,560 1,180 0 7,415 8,808
3,615 3,005 650 0 7,270 8,096
3,810 2,048 100 0 5,958 6,501
2,925 2,315 210 0 5,450 6,873
2,550 722 90 0 3,362 4,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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