AoeStats
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Arabia

511794097Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 23m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1154
+15
🇩🇪 Slavs · Germany
1151
+15
🇩🇪 Magyars · Germany
1114
+16
🇩🇪 Italians · Germany
1088
+17
vs
🇷🇴 Malay · Romania
1155
-17
🇮🇳 Cumans · India
1120
-16
🇪🇸 Japanese · Spain
1119
-16
🇦🇷 Italians · Argentina
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,220 9:12 21:01 — ⚔ Archers into Towers
47 1,086 9:34 22:42 — ⚔ Scout Rush
43 1,000 9:38 — —
36 837 11:26 — —
34 772 9:21 22:38 — ⚔ Scout Rush
32 746 8:38 21:07 — ⚔ Archer Rush
29 659 11:08 20:38 — ⚔ Archer Rush
20 467 11:08 22:24 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,355 4,092 400 0 9,847 11,212
5,290 3,225 1,040 170 9,725 11,159
3,825 3,373 1,075 500 8,773 9,659
4,075 3,480 750 100 8,405 10,096
4,645 2,994 350 0 7,989 9,773
3,695 2,810 475 120 7,100 8,025
2,945 3,109 150 100 6,304 7,781
3,200 2,286 50 250 5,786 5,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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