AoeStats
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Lombardia

508726029Analyzed
3v3 RM · 23d ago on Sep 23, 2026· 44m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1410
+9
🇫🇷 Slavs · France
1397
+9
🇫🇷 Berbers · France
1364
+11
vs
🇲🇽 Varangians · Mexico
1396
-15
🇲🇽 Teutons · Mexico
1187
-8
🇲🇽 Magyars · Mexico
1133
-6
Player eAPM Actions Feudal Castle Imperial Opening
48 2,137 10:26 14:24 30:23 ⛏ Fast Castle
42 1,848 11:16 15:20 32:57 ⛏ Fast Castle
40 1,764 9:51 22:01 37:46 ⛏ Fast Castle
36 1,617 9:31 21:19 36:18 ⚔ Scout Rush
26 1,143 12:51 18:09 40:08 ⛏ Fast Castle
14 645 11:20 21:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,015 18,245 12,875 2,840 53,975 62,376
23,030 14,866 8,615 5,040 51,551 63,538
23,680 13,352 8,380 3,945 49,357 56,932
19,520 11,179 8,025 1,545 40,269 46,048
17,045 8,772 9,245 1,785 36,847 42,811
8,555 3,260 200 200 12,215 14,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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