AoeStats
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Nomad

511792066Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 42m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1862
+7
🇨🇳 Burgundians · China
1796
+9
🇧🇬 Wu · Bulgaria
1723
+11
🇳🇱 Poles · Netherlands
1662
+13
vs
🇩🇪 Muisca · Germany
1660
-11
🇷🇴 Romans · Romania
1648
-11
🇩🇪 Portuguese · Germany
1631
-10
🇩🇪 Magyars · Germany
1572
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 2,692 10:33 22:12 41:57 ⚔ Fish Boom into Archers into Towers
54 2,332 11:57 23:23 39:55 ⛏ Fish Boom into Fire Galleys FC
51 2,188 13:21 17:11 31:35 ⛏ Fish Boom FC
48 2,056 12:53 16:28 31:48 ⛏ Fish Boom FC
43 1,852 12:28 19:29 — ⛏ Fish Boom into Fire Galleys FC
38 1,626 13:03 16:51 37:56 ⛏ Fish Boom FC
35 1,503 13:41 17:43 — ⛏ Fish Boom FC
28 1,187 15:46 19:32 29:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,585 15,497 15,100 1,150 53,332 57,468
20,725 14,635 12,625 2,495 50,480 54,962
18,285 11,835 6,960 2,550 39,630 39,242
16,230 12,676 9,440 400 38,746 40,306
14,875 12,235 5,975 3,195 36,280 37,793
12,665 12,515 2,935 2,930 31,045 37,426
5,975 9,565 5,860 1,800 23,200 23,938
6,400 6,119 1,305 1,385 15,209 14,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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