AoeStats
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MegaRandom

513618436Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 6m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1063
+12
🇹🇼 Poles · Taiwan
1006
+14
🇨🇳 Magyars · China
966
+16
🇹🇼 Cumans · Taiwan
917
+18
vs
🇫🇷 Franks · France
1004
-17
🇹🇼 Cumans · Taiwan
968
-15
🇹🇷 Ethiopians · Türkiye
967
-15
🇨🇳 Italians · China
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 376 — — —
37 240 — — —
36 232 — — —
35 226 — — —
28 177 — — —
16 103 — — —
12 74 — — —
5 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 275 0 0 1,525 1,409
1,000 230 50 0 1,280 1,040
750 175 0 0 925 912
700 100 50 0 850 605
450 175 0 0 625 729
450 100 0 0 550 444
0 25 0 0 25 245
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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