AoeStats
← CornelVS1

Nomad

511308633Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 52m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1550
+15
🇳🇱 Spanish · Netherlands
1546
+15
vs
🇺🇸 Dravidians · United States
1555
-16
🇺🇸 Japanese · United States
1500
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 4,043 12:48 17:42 40:18 ⛏ Fish Boom FC into Fire Galleys
45 2,374 12:53 17:52 33:33 ⛏ Fish Boom FC
40 2,105 13:26 20:25 — ⛏ Fish Boom into Fire Galleys into Galleys FC
39 2,069 12:58 16:34 29:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,425 24,540 24,505 7,450 93,920 101,325
30,995 23,195 21,740 1,635 77,565 80,327
21,195 24,713 19,200 5,100 70,208 75,377
7,570 13,666 3,445 500 25,181 27,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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