AoeStats
← CornelVS1

Arena

511304835Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 23m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
1536
+14
🇳🇱 Italians · Netherlands
1532
+14
vs
🇬🇧 Saracens · United Kingdom
1575
-17
🇹🇷 Tatars · Türkiye
1416
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 1,537 11:19 14:50 19:25 ◆ FC into Fast Imp
46 1,068 10:43 14:53 — ⛏ Fast Castle
37 864 10:01 13:27 — ⛏ Fast Castle
28 666 9:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,995 3,790 3,765 650 15,200 15,485
6,355 4,670 400 200 11,625 12,846
4,985 4,845 400 200 10,430 11,565
3,075 2,330 50 485 5,940 10,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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