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African Clearing

511608602Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 32m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1446
+15
🇨🇳 Huns · China
1414
+17
🇨🇳 Mongols · China
1368
+19
🇺🇸 Magyars · United States
1367
+19
vs
🇬🇧 Ethiopians · United Kingdom
1448
-18
🇫🇮 Bulgarians · Finland
1438
-18
🇩🇪 Romans · Germany
1434
-18
🇳🇱 Mongols · Netherlands
1394
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,615 11:48 23:32 — ⚔ Archer Rush
41 1,329 13:23 17:35 — ⛏ Fast Castle
37 1,204 11:33 28:47 — ⚔ Scouts into Skirms
36 1,152 13:17 27:44 — ⚔ Archer Rush
29 929 13:32 18:02 — ⛏ Fast Castle
26 838 13:14 22:46 — ⚔ Scout Rush
24 792 13:02 32:02 — ⚔ Scout Rush
23 744 12:48 24:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,630 5,600 2,600 450 18,280 18,255
6,650 5,969 2,480 850 15,949 17,942
6,860 4,796 1,970 1,200 14,826 15,290
8,790 4,618 550 400 14,358 15,093
6,535 5,428 1,705 200 13,868 16,159
5,770 5,539 1,440 300 13,049 12,567
6,665 4,198 675 975 12,513 13,986
7,465 4,211 350 100 12,126 14,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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