AoeStats
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Arena

508750381Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 70m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bohemians · New Zealand
930
+14
927
+14
🇫🇷 Mongols · France
901
+17
🇮🇪 Magyars · Ireland
893
-15
🇬🇧 Tupi · United Kingdom
893
-15
🇬🇧 Ethiopians · United Kingdom
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,434 10:48 14:59 29:11 ⛏ Fast Castle
27 1,869 11:02 15:14 39:05 ⛏ Fast Castle
23 1,587 10:20 17:34 37:40 ⛏ Fast Castle
22 1,569 12:08 18:06 36:50 ⛏ Fast Castle
19 1,328 12:32 17:44 38:04 ⛏ Fast Castle
17 1,217 11:26 19:30 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,295 18,825 46,460 15,300 130,880 137,429
35,030 47,620 35,905 2,905 121,460 132,761
35,350 34,030 25,655 3,845 98,880 115,355
25,545 23,905 14,575 3,700 67,725 97,874
22,920 29,730 5,700 2,195 60,545 75,390
20,170 16,070 7,995 3,990 48,225 47,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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