AoeStats
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Oasis

508660330Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 58m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
989
+15
🇹🇼 Danes · Taiwan
973
+16
🇨🇳 Poles · China
964
+16
🇵🇱 Poles · Poland
1018
-18
957
-15
🇬🇧 Danes · United Kingdom
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,778 10:34 14:40 29:19 ⛏ Fast Castle
44 2,558 11:30 19:03 31:51 ⛏ Fast Castle
30 1,728 11:59 16:22 31:21 ⛏ Fast Castle
22 1,304 11:10 17:31 32:58 ⛏ Fast Castle
21 1,218 11:37 18:08 34:45 ⛏ Fast Castle
17 1,011 12:36 20:28 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,985 19,179 28,995 2,820 98,979 114,034
32,735 18,755 20,185 4,805 76,480 90,452
25,345 23,100 14,555 4,900 67,900 92,523
21,740 24,196 18,205 3,015 67,156 69,004
31,250 11,380 12,880 3,090 58,600 69,734
16,370 11,825 5,020 2,475 35,690 39,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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