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Nomad

513417536Analyzed
2v2 RM · 13h ago on Oct 13, 2026· 48m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Vikings · Israel
812
+16
🇰🇷 Khitans · South Korea
810
+16
vs
🇫🇷 Armenians · France
815
-16
🇫🇷 Teutons · France
806
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,426 15:16 19:28 48:21 ⛏ Fish Boom FC
18 903 16:10 25:56 — ⚔ Fish Boom into Towers FC
16 770 16:52 21:28 42:54 ⛏ Fish Boom FC
9 425 16:36 41:05 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,250 16,930 10,855 1,950 56,985 71,981
15,685 9,169 4,640 2,825 32,319 35,716
12,835 6,640 5,010 2,350 26,835 31,035
5,910 6,627 2,070 480 15,087 14,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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