AoeStats
← Korporaal Langpaal

Arena

512677757Analyzed
2v2 RM · 5d ago on Oct 10, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
962
+16
🇿🇦 Chinese · South Africa
911
+18
vs
🇬🇦 Lithuanians · Gabon
1011
-19
🇲🇽 Portuguese · Mexico
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,163 11:50 17:29 40:59 ⚔ FC into Scouts
23 1,008 11:19 16:53 31:14 ⛏ Fast Castle
22 978 10:17 16:05 44:19 ⛏ Fast Castle
20 900 11:18 15:31 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 14,025 11,180 2,205 49,270 56,777
22,430 13,345 9,385 3,000 48,160 55,539
15,295 10,160 8,135 1,500 35,090 43,446
9,425 13,735 6,715 2,275 32,150 32,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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