AoeStats
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Arabia

508473360Analyzed
4v4 RM · 26d ago on Sep 22, 2026· 15m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1526
+15
🇦🇷 Portuguese · Argentina
1507
+16
🇦🇷 Franks · Argentina
1348
+22
🇦🇷 Ethiopians · Argentina
1326
+23
vs
🇬🇧 Malay · United Kingdom
1513
-20
🇹🇼 Varangians · Taiwan
1489
-19
🇩🇪 Saxons · Germany
1481
-19
🇫🇷 Khmer · France
1473
-18
Player eAPM Actions Feudal Castle Imperial Opening
99 1,535 9:11 — — ⚔ Archer Rush
61 949 8:27 — — ⚔ Archer Rush
58 895 9:31 — — ⚔ Archer Rush
52 804 8:45 — — ⚔ Archer Rush
42 657 9:19 — — ⚔ Scout Rush
40 626 9:12 — — ⚔ Scout Rush
34 532 8:33 — — ⚔ Scout Rush
33 507 9:28 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,900 2,088 1,315 0 6,303 6,519
2,600 2,423 955 0 5,978 6,268
2,450 2,438 775 0 5,663 6,091
3,330 2,145 50 0 5,525 5,797
3,040 2,010 150 0 5,200 5,304
3,010 1,945 50 0 5,005 5,066
2,000 1,967 955 0 4,922 5,368
3,120 1,691 50 0 4,861 5,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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