AoeStats
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African Clearing

511630191Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 66m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1330
+17
🇺🇸 Mongols · United States
1320
+18
🇨🇱 Dravidians · Chile
1305
+18
🇨🇱 Sicilians · Chile
1294
+19
vs
🇺🇸 Varangians · United States
1481
-24
🇺🇸 Berbers · United States
1402
-20
🇺🇸 Ethiopians · United States
1364
-18
🇲🇲 Vietnamese · Myanmar (Burma)
1163
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 4,055 12:19 26:35 45:25 ⚔ Scout Rush
56 3,698 12:22 16:17 37:11 ⛏ Fast Castle
45 3,018 12:58 16:59 34:22 ⛏ Fast Castle
36 2,425 13:40 17:33 32:20 ⛏ Fast Castle
32 2,153 12:20 25:35 47:12 ⚔ Scout Rush
31 2,075 11:34 27:30 53:35 ⚔ Archer Rush
30 1,971 14:02 18:05 41:31 ⛏ Fish Boom FC
30 1,966 13:25 21:38 55:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,410 23,288 31,820 7,970 115,488 125,436
37,355 30,186 14,615 2,825 84,981 101,787
19,825 31,740 24,610 4,400 80,575 99,168
36,090 21,660 19,470 3,025 80,245 86,429
35,015 19,613 17,060 3,490 75,178 96,189
36,615 19,959 14,845 3,460 74,879 85,123
14,585 15,510 9,740 3,965 43,800 55,126
15,555 17,542 3,630 1,990 38,717 38,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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