AoeStats
← Monster_Hunter_1990

Oasis

514513712Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
981
+16
🇻🇳 Turks · Vietnam
960
+17
🇹🇼 Varangians · Taiwan
948
+17
🇨🇳 Magyars · China
903
+20
vs
🇲🇽 Mongols · Mexico
1002
-18
🇲🇽 Tatars · Mexico
987
-18
🇲🇽 Vikings · Mexico
987
-18
🇨🇴 Franks · Colombia
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,286 10:15 21:35 35:53 ⚔ Archer Rush
38 1,526 11:41 22:13 37:09 ⛏ Fast Castle
24 970 11:18 15:58 37:42 ⛏ Fast Castle
22 882 14:01 19:23 33:16 ⛏ Fast Castle
21 861 9:05 17:55 35:51 ⛏ Fast Castle
20 795 11:04 17:44 33:17 ⛏ Fast Castle
20 807 10:51 15:35 — ⛏ Fast Castle
16 629 12:25 17:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,810 14,555 10,185 1,750 48,300 54,292
15,670 10,280 5,865 850 32,665 36,856
16,205 10,293 5,740 200 32,438 38,998
12,455 9,505 6,430 2,430 30,820 36,839
10,695 8,773 5,095 1,945 26,508 33,500
7,275 7,509 5,760 2,015 22,559 24,363
8,025 5,105 605 1,850 15,585 17,386
4,460 5,864 595 635 11,554 12,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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