AoeStats
← Monster_Hunter_1990

Coastal Forest

513548890Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1018
+15
🇹🇼 Magyars · Taiwan
986
+16
🇸🇪 Hindustanis · Sweden
981
+16
🇲🇽 Turks · Mexico
958
+17
vs
🇻🇳 Romans · Vietnam
1045
-19
🇲🇽 Persians · Mexico
1036
-18
🇻🇳 Vietnamese · Vietnam
931
-14
🇨🇳 Magyars · China
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,818 12:21 18:39 43:14 ⛏ Fast Castle
32 1,491 13:33 19:52 36:12 ⛏ Fast Castle
30 1,368 9:43 21:35 36:34 ⚔ Scout Rush
30 1,377 11:55 16:11 29:36 ⛏ Fish Boom FC
26 1,192 15:03 19:57 28:34 ⛏ Fish Boom FC
21 978 10:55 17:14 40:03 ⛏ Fast Castle
20 923 12:46 18:38 35:38 ⚔ Fish Boom into M@A FC
13 612 11:42 26:15 44:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,050 15,591 7,775 3,680 46,096 57,345
17,895 12,332 10,225 2,170 42,622 44,053
16,410 13,991 7,500 3,210 41,111 42,759
16,810 9,115 8,390 1,000 35,315 37,583
16,460 8,926 6,560 850 32,796 44,814
11,315 9,145 3,000 1,285 24,745 33,043
8,680 8,150 4,035 1,625 22,490 31,577
7,950 7,270 5,070 165 20,455 27,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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