AoeStats
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Fortress

508689288Analyzed
2v2 RM · 27d ago on Sep 23, 2026· 57m 15s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1084
+15
🇨🇿 Hindustanis · Czechia
1028
+18
vs
🇪🇸 Byzantines · Spain
1071
-17
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,774 8:13 17:26 25:04 ⚔ Archers into Towers
42 2,409 6:16 12:25 29:24 ⛏ Fast Castle
35 2,011 7:36 19:36 54:20 ⚔ M@A Rush
24 1,394 8:14 11:54 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,250 25,535 7,470 2,350 57,605 69,811
20,290 20,650 10,555 3,290 54,785 58,886
18,600 20,770 11,515 3,140 54,025 77,642
19,430 13,490 10,580 1,565 45,065 67,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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