AoeStats
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Arena

508682902Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Saracens · Pakistan
1101
+15
🇵🇰 Magyars · Pakistan
1054
+17
vs
🇪🇸 Byzantines · Spain
1087
-16
1075
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,376 12:02 18:00 29:36 ⛏ Fast Castle
34 1,679 11:59 16:20 38:40 ⛏ Fast Castle
27 1,330 13:30 17:33 33:21 ⛏ Fast Castle
26 1,325 11:20 15:23 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,145 13,495 16,010 3,550 70,200 77,926
22,270 24,025 9,725 780 56,800 64,216
23,265 15,800 14,385 2,910 56,360 73,705
19,765 20,120 5,895 1,125 46,905 52,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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