AoeStats
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Arabia

513403679Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 51m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1008
+14
🇧🇩 Armenians · Bangladesh
979
+15
🇦🇷 Franks · Argentina
939
+16
vs
🇹🇼 Chinese · Taiwan
1020
-17
🇮🇳 Mapuche · India
921
-14
🇺🇸 Cumans · United States
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,657 9:47 15:04 32:24 ⛏ Fast Castle
30 1,569 10:00 23:10 38:46 ⚔ Scout Rush
29 1,490 13:12 24:24 39:34 ⚔ FC into Archers
27 1,412 11:17 21:53 38:58 ⚔ Archer Rush
25 1,293 10:58 23:30 —
21 1,091 10:58 24:48 46:47 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
16,235 19,194 14,935 2,835 53,199 60,677
19,405 10,253 13,570 1,680 44,908 54,153
22,630 11,838 8,265 1,400 44,133 49,168
11,305 11,515 8,135 1,635 32,590 39,758
10,795 13,652 7,290 300 32,037 42,136
10,305 7,820 4,990 2,380 25,495 28,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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