AoeStats
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Arena

511687944Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Goths · Vietnam
1360
+11
🇨🇳 Ethiopians · China
1286
+14
🇯🇵 Celts · Japan
1284
+14
🇺🇸 Cumans · United States
1283
+14
vs
1293
-15
🇨🇳 Italians · China
1274
-15
🇨🇳 Byzantines · China
1264
-14
🇨🇳 Khmer · China
1125
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 2,227 10:17 14:08 27:41 ⛏ Fast Castle
44 1,729 11:32 16:11 34:14 ⛏ Fast Castle
43 1,691 9:57 13:36 30:03 ⛏ Fast Castle
42 1,637 11:03 15:01 30:38 ⛏ Fast Castle
35 1,372 11:00 15:09 29:05 ⛏ Fast Castle
31 1,215 11:09 15:04 30:56 ⛏ Fast Castle
27 1,074 8:51 22:37 29:13 ⚔ Towers FC
24 931 13:03 16:01 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,590 22,393 9,470 2,360 56,813 67,104
19,850 18,815 10,440 3,000 52,105 63,648
21,980 16,688 8,650 2,380 49,698 57,570
18,245 9,665 7,385 1,700 36,995 41,025
16,595 13,607 5,215 1,000 36,417 44,478
14,795 14,997 2,505 1,150 33,447 37,092
12,875 9,995 7,050 2,730 32,650 39,544
16,300 9,920 4,825 1,050 32,095 36,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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