AoeStats
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Black Forest

511536337Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 67m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
949
+15
🇹🇷 Aztecs · Türkiye
928
+16
🇳🇱 Cumans · Netherlands
879
+19
vs
🇦🇷 Bulgarians · Argentina
965
-18
🇦🇷 Teutons · Argentina
952
-17
🇦🇷 Khmer · Argentina
881
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,081 10:55 16:11 35:38 ⛏ Fast Castle
24 1,580 15:21 21:07 36:38 ⛏ Fast Castle
20 1,353 11:34 20:58 37:02 ⛏ Fast Castle
18 1,224 11:45 22:55 47:13 ⛏ Fish Boom FC
15 1,032 25:30 29:40 50:27 ⛏ Fish Boom FC
13 872 14:52 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,720 30,160 29,940 3,360 85,180 112,438
39,490 10,457 31,235 3,730 84,912 95,885
22,385 32,670 14,605 3,025 72,685 77,941
31,770 19,725 11,115 3,370 65,980 75,824
9,405 6,140 1,790 1,625 18,960 20,215
4,870 4,133 1,110 2,575 12,688 13,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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