AoeStats
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Nomad

514536903Analyzed
3v3 RM · 3d ago on Oct 18, 2026· 46m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Malay · Ukraine
860
+10
🇫🇷 Chinese · France
836
+11
🇫🇷 Byzantines · France
555
+23
vs
🇩🇪 Persians · Germany
748
-16
🇺🇦 Varangians · Ukraine
728
-15
🇮🇹 Vietnamese · Italy
688
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 820 12:55 21:06 28:44 ⛏ Fish Boom FC
18 848 16:21 22:34 — ⛏ Fish Boom FC
17 804 14:50 21:46 34:30 ⛏ Fish Boom FC
13 588 16:05 30:01 — ⚔ Fish Boom into Fire Galleys into Towers
12 548 15:43 27:16 40:27 ⚔ Skirmisher Rush
11 494 15:12 21:05 32:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,430 12,190 7,405 850 38,875 44,207
16,015 9,125 8,560 2,390 36,090 41,677
11,260 13,400 8,765 2,550 35,975 40,458
9,395 6,405 4,695 3,650 24,145 26,409
8,805 8,320 3,155 2,000 22,280 23,518
7,745 5,311 1,320 1,120 15,496 17,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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