AoeStats
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Migration

505870815Analyzed
1v1 RM · 2mo ago on Sep 11, 2026· 65m 54s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1135
+17
vs
🇬🇧 Wu · United Kingdom
1159
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,766 10:36 14:52 31:30 ⛏ Fish Boom FC
28 1,873 11:14 16:47 34:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,175 27,335 22,390 3,200 81,100 85,843
20,255 23,905 14,755 3,050 61,965 65,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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