AoeStats
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Arena

513228403Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 92m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1220
+11
🇦🇷 Dravidians · Argentina
1125
+15
🇳🇱 Bengalis · Netherlands
1065
+18
🇳🇱 Italians · Netherlands
1028
+19
vs
🇹🇷 Bohemians · Türkiye
1120
-16
🇹🇼 Huns · Taiwan
1107
-16
🇹🇷 Britons · Türkiye
1103
-16
🇹🇷 Spanish · Türkiye
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,602 10:27 14:33 38:26 ⛏ Fast Castle
39 3,573 11:15 20:17 33:42 ⛏ Fast Castle
32 3,004 11:01 14:47 31:42 ⛏ Fast Castle
26 2,401 11:14 22:25 37:33 ⛏ Fast Castle
22 2,029 12:21 17:12 33:34 ⛏ Fast Castle
20 1,890 11:55 16:35 32:12 ⛏ Fast Castle
20 1,882 11:40 16:43 — ⛏ Fast Castle
18 1,707 9:21 23:37 31:42 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
79,205 53,060 17,250 3,495 153,010 175,404
44,480 60,160 31,140 5,350 141,130 157,880
48,385 56,335 23,020 2,185 129,925 141,748
39,550 58,775 18,480 4,360 121,165 123,272
68,835 20,065 29,150 2,100 120,150 153,931
47,185 36,480 26,625 3,210 113,500 136,009
31,155 32,270 20,255 4,100 87,780 106,474
7,735 8,055 1,650 1,850 19,290 21,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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