AoeStats
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Arena

516110313Analyzed
2v2 RM · 10d ago on Oct 24, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
895
+15
🇲🇽 Franks · Mexico
845
+17
vs
🇩🇪 Lithuanians · Germany
906
-17
🇧🇷 Teutons · Brazil
850
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,445 10:49 17:05 36:04 ⛏ Fast Castle
25 1,405 11:47 15:27 44:33 ⛏ Fast Castle
24 1,329 9:51 16:40 32:44 ⛏ Fast Castle
23 1,274 12:03 20:02 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,435 16,740 14,905 4,250 64,330 73,805
23,895 17,845 13,955 4,750 60,445 74,897
22,100 19,275 10,200 2,210 53,785 73,146
21,085 12,365 14,415 1,650 49,515 61,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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