AoeStats
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Golden Pit

513627240Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1477
+14
🇹🇼 Khmer · Taiwan
1384
+18
vs
🇹🇳 Mongols · Tunisia
1438
-16
🇹🇷 Bohemians · Türkiye
1422
-16
Player eAPM Actions Feudal Castle Imperial Opening
89 2,060 8:55 19:52 — ⚔ Scout Rush
61 1,421 8:14 22:20 — ⚔ Scout Rush
51 1,191 10:10 21:43 — ⚔ Scout Rush
35 804 8:18 20:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,390 3,543 1,775 130 11,838 12,034
5,345 3,810 775 200 10,130 10,712
5,350 3,402 650 0 9,402 10,679
5,055 2,650 250 650 8,605 9,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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