AoeStats
← MoNK

African Clearing

512001033Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
1453
+16
🇨🇱 Vietnamese · Chile
1349
+20
vs
🇸🇰 Cumans · Slovakia
1437
-18
🇸🇰 Vietnamese · Slovakia
1437
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 1,988 12:42 16:38 — ⛏ Fast Castle
36 1,379 12:51 24:14 — ⚔ Archer Rush
29 1,093 12:09 26:53 — ⚔ Scouts into Towers
28 1,065 11:47 22:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,825 11,239 5,025 400 24,489 27,124
8,370 9,695 5,060 400 23,525 23,985
9,250 5,298 3,925 950 19,423 19,886
6,375 5,347 1,250 2,350 15,322 16,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.