AoeStats
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Nomad

510472647Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 29m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1364
+19
🇺🇸 Spanish · United States
1353
+20
🇳🇿 Mongols · New Zealand
1465
-20
🇳🇿 Berbers · New Zealand
1414
-19
Player eAPM Actions Feudal Castle Imperial Opening
52 1,516 14:21 26:11 — ⛏ Fish Boom
48 1,383 13:41 — — ⚔ Fish Boom into Scouts
35 1,013 12:54 17:37 — ⛏ Fish Boom FC
28 820 12:21 25:00 — ⚔ Fish Boom into Fire Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,625 7,374 875 100 13,974 14,229
5,925 3,942 1,680 815 12,362 12,671
3,900 4,827 945 925 10,597 10,256
4,035 3,796 480 1,060 9,371 9,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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