AoeStats
← Egilsstadir

Black Forest

514952829Analyzed
2v2 RM · 17d ago on Oct 20, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1078
+11
🇺🇸 Ethiopians · United States
998
+13
vs
🇹🇷 Spanish · Türkiye
982
-13
🇲🇽 Portuguese · Mexico
918
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,581 12:32 20:45 33:28 ⛏ Fast Castle
27 1,477 10:07 17:18 30:26 ⛏ Fast Castle
21 1,124 14:33 19:18 38:57 ⛏ Fast Castle
17 917 13:45 21:47 33:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,635 31,273 18,600 2,345 71,853 102,609
24,240 17,676 24,005 960 66,881 77,970
27,285 22,179 11,730 2,205 63,399 68,530
19,895 13,047 17,050 2,800 52,792 60,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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