AoeStats
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Fortress

511897130Analyzed
1v1 RM · 13d ago on Oct 7, 2026· 43m 42s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
985
+18
vs
🇵🇪 Lithuanians · Peru
1029
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,300 7:25 11:28 22:46 ⛏ Fast Castle
27 1,199 7:36 11:30 28:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,575 17,755 13,850 2,800 52,980 56,771
16,220 11,415 8,920 1,500 38,055 41,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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