AoeStats
← FilthyPlatypus

Black Forest

511452940Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1367
+14
🇺🇸 Bohemians · United States
1357
+15
🇺🇸 Danes · United States
1337
+16
vs
🇨🇱 Turks · Chile
1371
-17
1353
-16
🇨🇱 Japanese · Chile
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,895 12:05 15:55 30:08 ⛏ Fish Boom FC
39 1,745 13:08 17:38 34:07 ⛏ Fast Castle
37 1,655 12:14 16:17 33:43 ⛏ Fast Castle
35 1,586 12:24 16:02 28:42 ⛏ Fast Castle
31 1,401 13:20 20:33 — ⚔ Champi Rush
27 1,217 12:23 16:25 30:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,620 13,978 9,285 2,340 67,223 73,026
17,805 29,000 12,500 1,225 60,530 84,557
26,125 16,585 9,395 2,375 54,480 71,652
22,910 16,649 12,720 1,215 53,494 58,984
15,935 9,070 7,285 2,070 34,360 38,655
12,565 8,394 2,780 1,770 25,509 32,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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