AoeStats
← FilthyPlatypus

Black Forest

511447989Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 42m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1504
+10
🇲🇽 Persians · Mexico
1390
+15
🇲🇽 Bohemians · Mexico
1386
+15
vs
🇺🇸 Saxons · United States
1381
-14
🇺🇸 Bohemians · United States
1370
-13
🇺🇸 Danes · United States
1350
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,046 13:29 19:11 28:52 ⛏ Fish Boom FC
45 1,886 11:46 15:44 29:59 ⛏ Fast Castle
40 1,711 10:44 14:22 30:36 ⛏ Fish Boom FC
29 1,244 8:59 26:13 32:41 ⚔ Fish Boom into Towers FC into Fast Imp
27 1,124 12:12 17:42 34:39 ⛏ Fast Castle
24 1,017 13:23 27:18 37:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,130 12,260 11,225 3,650 58,265 65,148
18,135 22,356 10,890 915 52,296 69,969
18,505 18,785 9,385 920 47,595 55,747
13,655 10,645 4,445 2,015 30,760 34,698
9,725 10,095 3,685 3,450 26,955 30,406
11,880 10,922 2,800 1,060 26,662 30,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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