AoeStats
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African Clearing

511437555Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 30m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1344
+17
🇺🇸 Hindustanis · United States
1344
+17
vs
🇺🇸 Varangians · United States
1383
-18
🇺🇸 Danes · United States
1349
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,302 12:44 17:12 — ⛏ Fast Castle
34 1,014 13:07 17:04 — ⛏ Fast Castle
30 897 12:26 22:49 — ⚔ Scouts into Towers
27 830 13:24 21:56 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
6,825 4,165 1,725 1,050 13,765 15,196
7,100 3,480 810 850 12,240 12,766
4,720 2,923 1,025 1,000 9,668 9,584
4,630 2,356 665 1,125 8,776 8,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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