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Baltic

511348996Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1112
+14
🇭🇰 Shu · Hong Kong SAR China
1041
+16
🇭🇰 Franks · Hong Kong SAR China
1031
+17
🇭🇰 Persians · Hong Kong SAR China
1012
+17
vs
🇺🇸 Persians · United States
1083
-17
🇿🇦 Japanese · South Africa
1056
-16
🇨🇿 Britons · Czechia
1048
-16
🇺🇸 Teutons · United States
1021
-32
Player eAPM Actions Feudal Castle Imperial Opening
44 1,907 10:46 17:21 30:12 ⛏ Fish Boom FC
33 1,426 11:29 22:11 31:03 ⚔ Tower Rush
30 1,279 12:09 19:40 34:34 ⛏ Fish Boom into Fire Galleys FC
28 1,190 10:50 15:08 29:13 ⛏ Fast Castle
27 1,154 13:45 18:48 34:28 ⛏ Fish Boom FC
26 1,131 16:32 23:05 40:23 ⛏ Fish Boom FC
18 758 12:49 20:50 36:40 ⛏ Fast Castle
17 738 11:12 20:40 39:06 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,990 15,890 18,995 950 61,825 67,956
25,910 11,615 10,790 3,550 51,865 54,758
17,535 19,625 10,485 1,950 49,595 59,603
11,925 16,850 10,670 1,580 41,025 49,046
10,360 12,608 5,990 2,200 31,158 36,928
15,120 8,755 3,950 2,775 30,600 34,625
10,675 12,956 4,900 1,690 30,221 33,011
10,530 8,999 2,845 1,670 24,044 28,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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