AoeStats
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Oasis

515180664Analyzed
4v4 RM · 17d ago on Oct 21, 2026· 2m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1230
+11
🇨🇳 Franks · China
1055
+18
🇨🇦 Teutons · Canada
1052
+18
🇨🇦 Danes · Canada
1050
+17
vs
🇨🇱 Portuguese · Chile
1127
-17
🇲🇽 Maya · Mexico
1094
-16
🇲🇽 Britons · Mexico
1089
-16
🇨🇳 Mongols · China
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 184 — — —
70 169 — — —
62 150 — — —
52 124 — — —
33 79 — — —
28 67 — — —
27 64 — — —
24 58 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 50 0 0 300 136
150 100 0 0 250 157
200 0 50 0 250 376
200 0 50 0 250 170
250 0 0 0 250 206
150 0 0 0 150 207
150 0 0 0 150 244
100 0 0 0 100 134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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