AoeStats
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African Clearing

511465431Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 42m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1145
+12
🇦🇺 Gurjaras · Australia
1099
+14
🇲🇽 Bulgarians · Mexico
1084
+15
🇨🇳 Wei · China
1078
+15
vs
🇺🇸 Poles · United States
1155
-17
🇺🇸 Franks · United States
1037
-13
🇨🇦 Byzantines · Canada
1031
-13
🇨🇦 Malay · Canada
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,330 12:30 20:52 37:49 ⛏ Fast Castle
30 1,262 15:05 19:33 37:48 ⛏ Fast Castle
28 1,183 12:59 18:02 37:47 ⛏ Fast Castle
25 1,072 14:23 19:06 — ⛏ Fast Castle
23 975 14:40 24:00 33:40 ⛏ Fast Castle
22 937 12:23 19:32 35:17 ⛏ Fast Castle
15 643 15:53 20:22 37:21 ⛏ Fast Castle
7 307 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,355 18,620 9,100 1,750 44,825 50,436
21,575 10,267 10,020 2,070 43,932 48,667
17,290 10,260 7,180 3,650 38,380 44,278
11,780 9,510 2,870 1,250 25,410 27,359
9,220 10,873 2,230 1,050 23,373 34,051
8,140 6,088 3,275 850 18,353 18,750
7,910 5,645 1,335 1,165 16,055 17,816
300 325 50 100 775 215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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